Graphics libraries

Results: 162



#Item
11Computing / Computer graphics / Software / Graphics libraries / OpenGL / Cross-platform software / Graphics standards / Video game development / Ericsson Texture Compression / Direct3D / WebGL / Adreno

Effective OpenGL 13 August 2016, Christophe Riccio Table of Contents 0. Cross platform support

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Source URL: www.g-truc.net

Language: English - Date: 2016-08-13 17:21:17
12Computing / Software / Computer architecture / Parallel computing / Application programming interfaces / Cross-platform software / GPGPU / Graphics libraries / OpenVX / OpenCL / Graphics processing unit / OpenCV

Abstract In this white paper, Mobica covers computer vision from the perspective of a software services company. An overview of the type of projects performed by Mobica and some of the lessons learned are provided, foll

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Source URL: www.mobica.com

Language: English - Date: 2016-06-30 03:17:03
13Computing / Computer architecture / Graphics libraries / 3Dlabs / Virtual reality / Cross-platform software / OpenGL / Accelerated Graphics Port / Direct3D / Windows NT 4.0 / Graphics processing unit / Silicon Graphics

The Oxygen GVX210 Graphics Accelerator User’s Guide TM 3Dlabs,® Inc.

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Source URL: www.3dlabs.com

Language: English - Date: 2002-07-31 10:43:00
14Computing / Computer programming / Computer graphics / 3D rendering / Graphics libraries / OpenGL / Application programming interfaces / 3D computer graphics / Scene graph / Hidden surface determination / PHIGS / OpenGL Performer

IRIS Performer: A High Performance Multiprocessing Toolkit for Real-Time 3D Graphics John Rohlf and James Helman Silicon Graphics Computer Systems* Abstract

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Source URL: www.cs.virginia.edu

Language: English - Date: 2002-03-15 19:40:12
15Computer graphics / Computing / Shading / Virtual reality / Graphics libraries / Application programming interfaces / Video game development / Shadow mapping / OpenGL / Shader / Normal mapping / Shading language

CS123 Final Project Stuff we’ll be discussing 1. Project Topics 2. Not Project Topics

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Source URL: cs.brown.edu

Language: English - Date: 2015-11-18 23:36:45
16Computing / Computer graphics / Software development / Virtual reality / Graphics hardware / Video game development / Graphics libraries / OpenGL / Texture mapping / Graphics processing unit / Shader / RGBA color space

User Guide TexturePerformancePBO Demo The TexturePerformancePBO Demo serves two purposes: 1. It allows developers to experiment with various combinations of texture transfer methods for texture upload (to the GPU) and re

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Source URL: developer.download.nvidia.com

Language: English - Date: 2008-04-18 21:37:23
17Computing / Computer graphics / Graphics hardware / Computer hardware / Virtual reality / Video cards / 3Dlabs / Graphics libraries / Graphics processing unit / OpenGL / Shader / Accelerated Graphics Port

realizm Data Sheet200.indd

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Source URL: www.3dlabs.com

Language: English - Date: 2004-09-09 13:02:10
18Computing / Concurrent computing / Parallel computing / Supercomputers / Computer memory / Video cards / Graphics hardware / Remote direct memory access / InfiniBand / Mellanox Technologies / MVAPICH / Pleiades

Software Libraries and Middleware for Exascale Systems

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Source URL: mvapich.cse.ohio-state.edu

Language: English - Date: 2016-04-12 22:23:22
19Computing / Computer file formats / Data / Earth sciences graphics software / NetCDF / Hierarchical Data Format / Network file systems / Parallel computing / IBM General Parallel File System / MPICH / Clustered file system / Message Passing Interface

Lecture 33: More on MPI I/O William Gropp www.cs.illinois.edu/~wgropp Today’s Topics •  High level parallel I/O libraries

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Source URL: wgropp.cs.illinois.edu

Language: English - Date: 2015-04-21 17:07:00
20Shading / Virtual reality / Graphics libraries / Graphics standards / Application programming interfaces / Scene graph / OpenGL / Rendering / Shader / QuickDraw 3D / Rasterisation

Project 4 Sceneview 2 You are required to implement a program that will build a scene graph internally and then efficiently render the scene to the display using calls to OpenGL. You will

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Source URL: cs.brown.edu

Language: English - Date: 2015-09-02 16:13:03
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